The player craft possesses special weapons known as “Bits”. Bits have 3 different modes of firing and the player can freely switch between them.
A concentrated, forward attack. Its attack fire is high when the attack is continuously used on an enemy. It is an easy-to-use, versatile weapon that can be applied in many situations.
Charge Shot: GATLING:PIERCE
Fires a powerful shot directly ahead. This shot has the strongest attack power of all and will penetrate enemies, lasers, etc.
A wide-range, spread attack. The firing angle of the bullets can be adjusted at will within a certain angle range. Wide attack angles are particularly effective against spread out enemy formations.
However, its forward offensive power is weak and the power of each individual bullet is weak, so there is a danger of not being able to shoot down enemies with high resilience.
Move forward or back while holding the Bit button to adjust the firing angle. A blue wing shape indicates the available range of positioning and a green line indicates the current directions of fire.
Charge Shot: WINDER:RADIATE
Throws up a shield around the player craft. Its offensive power is weak, but it will neutralize most types of enemy attack.
A shot designed to target and attack individual enemy craft. This is the only shot that will fire continuously when the Shot button is continuously pressed. The charge gauge fills up when the Shot button is not pressed.
The Lock-On shot automatically targets enemies on the screen and fires lasers that are guaranteed to hit. This is the only type of attack that is able to hit enemies that are in the z-axis of the screen. However, it takes time for targets to be acquired, so this weapon is not well suited to situations where waves of enemies continue to appear one after another. Furthermore, the shots originate from the player craft only (not Bits), so the attack power is significantly lower than other shots.
Press the Bit button to change the lock on target. Selecting targets manually like this reduces the time required for target acquisition by 50%.
Charge Shot: LOCK-ON:CASCADE
Fires barrage of Lock-On shots at the targets that explode on impact. The explosion lasts for several seconds and will damage enemies within their range. After firing, there will be a cooldown period during which the charge gauge does not fill up.
Destroying certain enemy craft will cause an “OVERKILL” message to be displayed on screen. When this occurs, there is a period of time before the craft explodes, during which any hits scored on the enemy will receive a x8 multiplier.
Destroy enemies when “Bonus Zone” is displayed and bonus points relative to the number of enemies destroyed in the zone will be awarded when the Bonus Zone ends.
Four types of bonus points will be awarded at the end of each stage.
This depends on the time remaining at the end of the boss battle. The more time, the more bonus points will be awarded.
The number of enemies and enemy bullets destroyed. The higher the number, the more the bonus points.
The score achieved within the last stage only.
Total score achieved across the stages.
At certain points in the game, the targeting reticule shown on the right will appear.
The reticule can be moved by the player and targets that are locked on can be fired upon by pressing one of the 3 Shot buttons.
The scroll direction varies depending on the particular area of the game.
This does not affect game play. For example, even if the game scrolls toward the player, the player craft is controlled by using the up/down and left/right control scheme.